Resume
Justin De Bernardis
http://jdebernardis.com | justin@jdebernardis.com
AI and Gameplay Engineer with a passion for providing engaging and immersive gaming experiences.
WORK HISTORY
Sep 2018 – Oct 2019
AI Engineer
High Moon Studios
Call of Duty: Modern Warfare
Gameplay and AI Engineering focusing on: audio engineering support, allied and enemy AI behaviors, and multiplayer bot support.
Jul 2016 – Sep 2018
Associate AI Engineer
High Moon Studios
Call of Duty: Black Ops 4
Contributed AI support for the Crawler Zombie type.
Destiny 2: Forsaken
Responsible for AI Behavior implementation of: Kaniks, The Mad Bomber, Pirrha, The Rifleman, and the Screeb, Raider, and Lurker enemy variants. I took The Mad Warden boss-fight from design to completion, iterating over multiple prototypes until finalizing the sweeping laser weapon and Solar Nova ability.
May 2014 – Jul 2016
Software Engineer
IPKeys Technologies, LLC
I-Game 2.0 | Unreal Engine 4
I headed the task of recreating the Vehicle, Unit, and Crowd AI. Interfaced with Unreal 4’s physics, networking, AI, animation, and blueprint architectures. Designed a relational linking system to drive game events and alter mission behaviors. Assisted new programmer hires and created automated build server scripts and performed engine integrations.
I-Game 1.2 Interactive counter-IED simulation | Unreal Engine 3
Given a middleware AI solution, I was responsible for integrating it in Unreal 3 and provide comprehensive Crowd AI with navigation meshes, agent avoidance and goal based objectives. Civilian AI performed milling behaviors in town and would adjust their state based on insurgent and friendly force actions.
Sep 2012 – Dec 2013
Lead Programmer
Emergent Media Center
Lead a team of programmers and designers in the creation of a social media enriched mobile app, developed in Appcelerator’s TitaniumUI 3.X. Interfaced with multiple cloud services such as push notifications, chat messaging, and database management.
Advanced Programmer
Emergent Media Center
Travel and Tourist Itinerary App. Geo-specific information on companies, events, and destinations were used to build a comprehensive travel plan for tourists visiting new US States.
EDUCATION
2014
B.S. of Game Programming
Champlain College
Data Structures & Algorithms, Graphics / Game Engine Programming, Game Networking, Game Engine Architecture, Game Artificial Intelligence, Mobile Programming, Software Design & Patterns, Networking & Security, Discrete Mathematics
Titles
Products