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Justin DeBernardis | | (732) 546-4657
Passionate game developer with an eye for user experience and attention to detail.



  • C++, C#, C, Java, Lua, Javascript, SQL, Python, DirectX, OpenGL, AS3


  • Unreal Engine 3 & 4, Unity3D, LibGDX, Irrlicht, Eclipse, XNA, SDL, Git, Subversion, Perforce, Maya, Code Collaborator, IncrediBuild, UML



IPKeys Technologies, LLC – Eatontown, NJ
Software Engineer                                                                                                                            Jan 2015 – Present

  • Developed crucial features and gameplay components in Unreal Engine 4.
    • Responsible for Vehicle, Unit, and Crowd AI.
  • Gained familiarity in physics, networking, AI, animation blending, and blueprint architectures of UE4.
  • Implemented relational linking system to drive game events and alter AI behaviors.
  • Integrated major engine revisions from Epic into local perforce depot.
  • Assisted new programmer hires in acclimation of project development.
  • Adjusted automated build server python scripts.

Junior Programmer                                                                                                                         May 2014 – Dec 2014

  • I-Game project: Interactive counter-IED sim for soldiers and trainers developed in Unreal Engine 3.
  • Implemented Crowd AI using a navigation mesh, with object avoidance and goal based objectives.
  • Participated in and administered code reviews, submitting source changes using perforce.
  • Provided timeline estimates for feature implementations with AGILE methodology.
  • Tracked and eliminated bugs using Hansoft project management.
  • Stored relevant data in SQLite database for VCR playback of in-game events.

Emergent Media Center – Burlington, VT
Lead Programmer                                                                                                                            Sept 2013 – Dec 2013

  • Lead a team of programmers and designers in the creation of a social media enriched mobile app.
  • Reviewed code check-ins to ensure proper coding standards.
  • Interfaced with many cloud services such as push notifications, chat messaging, and database management.

Advanced Programmer                                                                                                                   Sept 2012 – Dec 2012

  • Joined a Vermont based travel and tourist mobile app in mid-development.
  • Aggregated geo-specific information on companies, events, and tourist destinations across the state.
  • Assisted in developing an itinerary planner for users of the app.


Champlain College (2010 – 2014)                                                                                                  GPA: 3.1
Bachelor of Science in Game Programming

  • Received an Excellence in Game Programming award as a senior.
  • Data Structures & Algorithms, Graphics / Game Engine Programming I & II, Game Networking, Game Engine Architecture, Game Artificial Intelligence, Mobile Programming, Software Design & Patterns, Networking & Security, AGILE development

References available upon request.